Neuromancer Network Visualizer
A year here and he still dreamed of cyberspace, hope fading nightly. All the speed he took, all the turns he'd taken and the corners he cut in Night City, and he'd still see the matrix in his dreams, bright lattices of logic unfolding across that colourless void... Neuromancer, William Gibson
This weekend I played around in Unity and built an experimental 3d network traffic visualizer. It's very simple now but eventually I'd like to transform network topology into a virtual reality space which can be explored. Packets could be inspected as one would physical objects in the real world, servers would be enormous fortresses safeguarding precious data.
You'd be able to turn your local network topology into a game level for "hacking" and fighting against ICE. It would be awesome to see the Kuang Grade Mark Eleven icebreaker grow around you:
...that content of shipment is Kuang Grade Mark Eleven penetration program. Bockris further advises that interface with Ono-Sendai Cyberspace 7 is entirely compatible and yields optimal penetration capabilities, particularly with regard to existing military systems...
He slotted the Chinese virus, paused, then drove it home.
"Okay," he said, "we're on..."
"Christ on a crutch," the Flatline said, "take a look at this."
The Chinese virus was unfolding around them. Polychrome shadow, countless translucent layers shifting and recombining. Protean, enormous, it towered above them, blotting out the void.
"Big mother," the Flatline said.
The source is available on GitHub along with instructions for running it. The server code is based off of Jonathan Dahan's pagesounds project.